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Combat and Encounter Rules

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1 Combat on Sat Dec 19, 2015 3:50 am

Combat Rules

For the most part, combat is pretty simple. We only ask that you use common sense. Dodge only when it's justified, you can't jump 30 feet in the air. Things like that. Nothing too complicated. Person A attacks, Person B does something about it, if he cant, he takes the hit. Then either Person B is done, tries to get out of the situation, or counter attacks.

Stats

In order to keep SOME kind of organization, there are indeed stats to think about:

  • Ranged Attack (RATK): The attack you can do with your ranged weapon
  • Melee Attack (MATK): The attack you can do with your melee weapon
  • Defense (DEF): Your ability to block incoming attacks.
  • Constitution (CON): This determines your base HP. 1 point for every 500 HP. Armor Pieces add to HP, not Defense. (Believe it or not, this is to keep things simple)


You get 12 points to spread throughout your stats, no less than 1, no more than 5.

Dealing Damage

Normally, the only damage you deal with any one weapon is 10x the corresponding weapon type's stat. When you use an Art, however, X*weapon base damage where "X" is the number of points in corresponding Stat.

For Example//
Person A shoots a Raygun twice. Person A's ranged attack stat is 3. The ray gun does 30 Dmg pet hit. Person B then retaliates by using a melee art. His weapon's base damage is 200, and his Melee attack stat is 3. 3*200=600, the art is doing 600 damage, assuming no art secondary cooldown/effects were triggered, and no buffs are active.

Defending damage
For every other point invested into DEF, It negates the opponent's Ranged or Melee attack multiplier by 1. (1pt, 1 off of multiplier. 3pts, 2. 5pts, 3.) MULTIPLIERS CANNOT BE LOWER THAN 1.

For Example//
Person A shoots a Raygun. Person A's ranged attack stat is 3. The ray gun does 30 Dmg pet hit. Person B 's defense is 3. This reduces Person A's ranged attack to 1, and the raygun now does 10 dmg. Person B then retaliates by using a melee art. His weapon's base damage is 200, and his Melee attack stat is 3. 3*200=600, the art is doing 600 damage, assuming no art secondary cooldown/effects were triggered, and no buffs are active. Person A's defense is 2. this reduces Person B's melee attack to 2, and the art is now doing 400 damage.

Arts

Arts are basically the special moves that can be done with any given weapon. Each weapon has their own set of arts. As your class ranks up, you will be able to choose any art that corresponds to the weapon you are holding.

These arts have an unlimited number of uses and are more powerful, But do require a certain number of posts as cooldown so as not to get spammed. Many arts have secondary effect that activate under certain conditions, such as right after another melee art or when used as a back attack. Arts also have secondary cooldowns that increase their effectiveness when holding onto the art for long enough.

Whenever you use an art you MUST put it in an OCC spoiler after your RP post.



Last edited by Leena Lilac on Sat Dec 19, 2015 9:34 pm; edited 3 times in total

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2 Re: Combat and Encounter Rules on Sat Dec 19, 2015 5:59 pm

Encounter Rules

Mira is a Dangerous Place. As you run around the planet, exploring the wonders of the world, you may run into some resistance from Native Miran animals called Indigens. Not all are hostile, but one is advised to stay alert.

If you are anywhere that ISN'T New Los Angeles, You Might get a Staffer interrupting your topic with one of these indigens. We will give your the indigen, what it looks like, its stats, and if it is hostile or not. After that, it's up to you to decide what to do.

If you are specifically out to find some indigens, Let a staffer know and we will hook you up. Please use the honor system here. You will not be rewarded for your hunt if the Indigen spontaneously combust, or sat there and took hits like a sandbag. Have it make sense. Have fun! Make it a show! We are putting the fate of these creatures in your hands, please make it a good read.



Last edited by Leena Lilac on Sun Dec 20, 2015 11:11 am; edited 2 times in total

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3 Re: Combat and Encounter Rules on Sat Dec 19, 2015 6:00 pm

Tyrants

Tyrants are Larger, stronger, and Generally more dangerous Indigens That roam around Mira and ultimately destroy the food chain. As far as nasty indigens go, these baddies are of top priority, especially for Harriers (not that you have to be a Harrier to hunt them down). Because these guys are so strong, they have their own system for encountering them.

First of all, you have to be specifically hunting them down. This will be done in parties of at least 4. Your party must be planned out ahead of time, In a Certain topic Located in BLADE Headquarters. Your post in the topic just tells us that you want to look for a tyrant, and who you plan to party up with. These parties will depart New LA with a topic designed specifically for Finding a tyrant. As soon as everyone is settled in this topic, a Staff member will come around With a random Tyrant (Or a specific one for missions, be sure to mention those when requesting a hunt), Designed to match your party's current status and whereabouts. Unlike Normal Indigens, Tyrants are fully controlled by a staff GM, whose job it is to make it as difficult as they can. From there it's just a normal fight like any other.

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